Material Kit Studio — Pixel Environment Workshop
A downloadable tool
Build your environment texture library.
Material Kit Studio is an offline workshop for pixel materials. Start from 64 presets, paint individual pixels, import your own images, and export consistent libraries and connected paths. Introductory price: €3. This is an early release; try the free demo before buying.
FEATURES
64 presets across terrain, architecture, nature, interiors, industrial and fantasy materials. Natural palettes plus seven shared art directions. 16/32/64/128 px resolution. Adjustable density, grain, relevant wear, contrast, brightness and dithering.
Pencil, eraser, color picker, flood fill, Undo/Redo and custom duplicates. Local image import, palette reduction and mirror tiling. Repeated-tile, shaded-block and editable test-room previews. Save portable projects with up to 96 materials.
Export individual PNGs, up to eight procedural variations, estimated height/normal/roughness maps, and a padded color atlas with JSON/CSV coordinates. Build 16 cardinal-connected path pieces from any two materials.
FULL DOWNLOAD
The self-contained Studio HTML file, three editable starter projects, 128 example color textures with maps, three 16-piece path sets, source and documentation. Generated images may be used commercially without attribution; redistribution of the tool itself is restricted by the included license.
FREE DEMO
Six presets, pixel editing, previews and individual PNG export. Extract the ZIP and open Material-Kit-Demo.html in a current desktop browser. Test downloads in your browser before buying. The full version adds all presets, image imports, custom duplicates and bulk/path exports.
RUN LOCALLY
Extract the full ZIP and open Material-Kit-Studio.html in a current desktop browser. No installation, account, API key or subscription. Files are processed locally.
SCOPE AND LIMITS
Procedural base textures for static stylized environments. These are not hand-painted artwork or calibrated PBR scans. Imported/painted height maps use luminance; normal maps use OpenGL +Y. The room preview does not export an engine scene. Paths use 16 cardinal connections, not 47-tile terrain transitions. Characters, animations, UI assets and game code are not included. Further artwork may be needed.
AI assistance was used for code and written material. Texture pixels are produced mathematically on your device. No Minecraft, Rust or other game assets are included.
| Published | 14 days ago |
| Status | In development |
| Category | Tool |
| Author | FxKeNikolas |
| Tags | Pixel Art, Textures |
| AI Disclosure | AI Assisted, Code, Text |
Purchase
In order to download this tool you must purchase it at or above the minimum price of 3.00€ EUR. You will get access to the following files:



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